Sinful Spoils Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

UR Rarity
Diabellstar Vengeance
UR Rarity
Diabellstar Vengeance
UR Rarity
Diabellstar Vengeance
DARK 8
Diabellstar Vengeance
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Snake-Eye Ash
SR Rarity
Snake-Eye Ash
SR Rarity
Snake-Eye Ash
FIRE 1
Snake-Eye Ash
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.

N Rarity
Snake-Eye Oak
N Rarity
Snake-Eye Oak
N Rarity
Snake-Eye Oak
FIRE 1
Snake-Eye Oak
  • ATK:

  • 900

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.

UR Rarity
Snake-Eyes Flamberge Dragon
UR Rarity
Snake-Eyes Flamberge Dragon
UR Rarity
Snake-Eyes Flamberge Dragon
FIRE 8
Snake-Eyes Flamberge Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.

UR Rarity
Snake-Eyes Poplar
UR Rarity
Snake-Eyes Poplar
UR Rarity
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Azamina Debtors
SR Rarity
Azamina Debtors
SR Rarity
Azamina Debtors
Spell Quick
Azamina Debtors

    During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Deception of the Sinful Spoils
      UR Rarity
      Deception of the Sinful Spoils
      UR Rarity
      Deception of the Sinful Spoils
      Spell Continuous
      Deception of the Sinful Spoils

        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

        SR Rarity
        Divine Temple of the Snake-Eye
        SR Rarity
        Divine Temple of the Snake-Eye
        SR Rarity
        Divine Temple of the Snake-Eye
        Spell Field
        Divine Temple of the Snake-Eye

          When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.

          SR Rarity
          Dramatic Snake-Eye Chase
          SR Rarity
          Dramatic Snake-Eye Chase
          SR Rarity
          Dramatic Snake-Eye Chase
          Spell Quick
          Dramatic Snake-Eye Chase

            Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.

            UR Rarity
            Original Sinful Spoils - Snake-Eye
            UR Rarity
            Original Sinful Spoils - Snake-Eye
            UR Rarity
            Original Sinful Spoils - Snake-Eye
            Spell Normal
            Original Sinful Spoils - Snake-Eye

              Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

              R Rarity
              Sinful Spoils of Subversion - Snake-Eye
              R Rarity
              Sinful Spoils of Subversion - Snake-Eye
              R Rarity
              Sinful Spoils of Subversion - Snake-Eye
              Spell Normal
              Sinful Spoils of Subversion - Snake-Eye

                Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.

                 Rarity
                The Fallen & The Virtuous
                 Rarity
                The Fallen & The Virtuous
                 Rarity
                The Fallen & The Virtuous
                Spell Quick
                The Fallen & The Virtuous

                  (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.

                  R Rarity
                  The Gaze of Timaeus
                  R Rarity
                  The Gaze of Timaeus
                  R Rarity
                  The Gaze of Timaeus
                  Spell Quick
                  The Gaze of Timaeus

                    Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.

                    UR Rarity
                    The Hallowed Azamina
                    UR Rarity
                    The Hallowed Azamina
                    UR Rarity
                    The Hallowed Azamina
                    Spell Normal
                    The Hallowed Azamina

                      Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                      UR Rarity
                      WANTED: Seeker of Sinful Spoils
                      UR Rarity
                      WANTED: Seeker of Sinful Spoils
                      UR Rarity
                      WANTED: Seeker of Sinful Spoils
                      Spell Quick
                      WANTED: Seeker of Sinful Spoils

                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                        R Rarity
                        Azamina Determination
                        R Rarity
                        Azamina Determination
                        R Rarity
                        Azamina Determination
                        Trap Normal
                        Azamina Determination

                          Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.

                          UR Rarity
                          Dominus Impulse
                          UR Rarity
                          Dominus Impulse
                          UR Rarity
                          Dominus Impulse
                          Trap Normal
                          Dominus Impulse

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              SR Rarity
                              Sinful Spoils of Betrayal - Silvera
                              SR Rarity
                              Sinful Spoils of Betrayal - Silvera
                              SR Rarity
                              Sinful Spoils of Betrayal - Silvera
                              Trap Normal
                              Sinful Spoils of Betrayal - Silvera

                                Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.

                                N Rarity
                                Sinful Spoils of Slumber - Morrian
                                N Rarity
                                Sinful Spoils of Slumber - Morrian
                                N Rarity
                                Sinful Spoils of Slumber - Morrian
                                Trap Normal
                                Sinful Spoils of Slumber - Morrian

                                  Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

                                  Extra Deck

                                  UR Rarity
                                  Albion the Branded Dragon
                                  UR Rarity
                                  Albion the Branded Dragon
                                  UR Rarity
                                  Albion the Branded Dragon
                                  DARK 8
                                  Albion the Branded Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

                                  UR Rarity
                                  Azamina
                                  UR Rarity
                                  Azamina
                                  UR Rarity
                                  Azamina
                                  LIGHT 12
                                  Azamina
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.

                                  UR Rarity
                                  Azamina Ilia Silvia
                                  UR Rarity
                                  Azamina Ilia Silvia
                                  UR Rarity
                                  Azamina Ilia Silvia
                                  DARK 6
                                  Azamina Ilia Silvia
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1500


                                  1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                  UR Rarity
                                  Azamina Moa Regina
                                  UR Rarity
                                  Azamina Moa Regina
                                  UR Rarity
                                  Azamina Moa Regina
                                  DARK 8
                                  Azamina Moa Regina
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2000


                                  1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.

                                  SR Rarity
                                  Azamina Mu Rcielago
                                  SR Rarity
                                  Azamina Mu Rcielago
                                  SR Rarity
                                  Azamina Mu Rcielago
                                  DARK 6
                                  Azamina Mu Rcielago
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2400


                                  1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                  R Rarity
                                  Azamina Sol Erysichthon
                                  R Rarity
                                  Azamina Sol Erysichthon
                                  R Rarity
                                  Azamina Sol Erysichthon
                                  DARK 6
                                  Azamina Sol Erysichthon
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 0


                                  1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.

                                  UR Rarity
                                  Dark Magician of Destruction
                                  UR Rarity
                                  Dark Magician of Destruction
                                  UR Rarity
                                  Dark Magician of Destruction
                                  DARK 8
                                  Dark Magician of Destruction
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2600


                                  "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

                                  UR Rarity
                                  Red-Eyes Dark Dragoon
                                  UR Rarity
                                  Red-Eyes Dark Dragoon
                                  UR Rarity
                                  Red-Eyes Dark Dragoon
                                  DARK 8
                                  Red-Eyes Dark Dragoon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                                  SR Rarity
                                  Saint Azamina
                                  SR Rarity
                                  Saint Azamina
                                  SR Rarity
                                  Saint Azamina
                                  DARK 10
                                  Saint Azamina
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 4000


                                  2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.

                                  UR Rarity
                                  Snake-Eyes Doomed Dragon
                                  UR Rarity
                                  Snake-Eyes Doomed Dragon
                                  UR Rarity
                                  Snake-Eyes Doomed Dragon
                                  FIRE 8
                                  Snake-Eyes Doomed Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                   Rarity
                                  Ecclesia and the Dark Dragon
                                   Rarity
                                  Ecclesia and the Dark Dragon
                                   Rarity
                                  Ecclesia and the Dark Dragon
                                  LIGHT 8
                                  Ecclesia and the Dark Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.

                                  Need 45 UR

                                  UR Rarity
                                  Big-Winged Berfomet2 card
                                  UR Rarity
                                  Dark Magician Girl the Magician's Apprentice2 card
                                  UR Rarity
                                  Diabellstar the Black Witch2 card
                                  UR Rarity
                                  Diabellstar Vengeance1 card
                                  UR Rarity
                                  Gandora-G the Dragon of Destruction1 card
                                  UR Rarity
                                  Magicians' Souls3 card
                                  UR Rarity
                                  Mirror Swordknight3 card
                                  UR Rarity
                                  Nibiru, the Primal Being2 card
                                  UR Rarity
                                  Nightmare Apprentice1 card
                                  UR Rarity
                                  Nightmare Magician1 card
                                  UR Rarity
                                  Chimera the King of Phantom Beasts1 card
                                  UR Rarity
                                  Dark Magician of Destruction2 card
                                  UR Rarity
                                  Garura, Wings of Resonant Life1 card
                                  UR Rarity
                                  Guardian Chimera1 card
                                  UR Rarity
                                  Master of Chaos1 card
                                  UR Rarity
                                  Red-Eyes Dark Dragoon1 card
                                  UR Rarity
                                  The Dark Magicians1 card
                                  UR Rarity
                                  Dark Magician2 card
                                  UR Rarity
                                  Chaos Angel1 card
                                  UR Rarity
                                  Ash Blossom & Joyous Spring3 card
                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis1 card
                                  UR Rarity
                                  Forbidden Droplet2 card
                                   Rarity
                                  Nightmare Hands1 card
                                  UR Rarity
                                  Shining Sarcophagus2 card
                                  UR Rarity
                                  Soul Servant1 card
                                  UR Rarity
                                  Super Polymerization2 card
                                  UR Rarity
                                  WANTED: Seeker of Sinful Spoils1 card
                                  UR Rarity
                                  Infinite Impermanence3 card

                                  Main: 60 Extra: 15

                                  SR Rarity
                                  1 cardApprentice Illusion Magician
                                  SR Rarity
                                  1 cardApprentice Illusion Magician
                                  Apprentice Illusion Magician
                                  DARK 6
                                  Apprentice Illusion Magician
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1700


                                  You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                                  UR Rarity
                                  2 cardBig-Winged Berfomet
                                  UR Rarity
                                  2 cardBig-Winged Berfomet
                                  Big-Winged Berfomet
                                  DARK 5
                                  Big-Winged Berfomet
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1800


                                  If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


                                  SR Rarity
                                  2 cardCornfield Coatl
                                  SR Rarity
                                  2 cardCornfield Coatl
                                  Cornfield Coatl
                                  WIND 4
                                  Cornfield Coatl
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1700


                                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


                                  SR Rarity
                                  1 cardDark Magician Girl
                                  SR Rarity
                                  1 cardDark Magician Girl
                                  Dark Magician Girl
                                  DARK 6
                                  Dark Magician Girl
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1700


                                  Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


                                  UR Rarity
                                  2 cardDark Magician Girl the Magician's Apprentice
                                  UR Rarity
                                  2 cardDark Magician Girl the Magician's Apprentice
                                  Dark Magician Girl the Magician's Apprentice
                                  DARK 6
                                  Dark Magician Girl the Magician's Apprentice
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1700


                                  You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.


                                  UR Rarity
                                  2 cardDiabellstar the Black Witch
                                  UR Rarity
                                  2 cardDiabellstar the Black Witch
                                  Diabellstar the Black Witch
                                  DARK 7
                                  Diabellstar the Black Witch
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                  UR Rarity
                                  1 cardDiabellstar Vengeance
                                  UR Rarity
                                  1 cardDiabellstar Vengeance
                                  Diabellstar Vengeance
                                  DARK 8
                                  Diabellstar Vengeance
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  (This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


                                  SR Rarity
                                  2 cardDroll & Lock Bird
                                  SR Rarity
                                  2 cardDroll & Lock Bird
                                  Droll & Lock Bird
                                  WIND 1
                                  Droll & Lock Bird
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                  N Rarity
                                  3 cardEmissary from the House of Wax
                                  N Rarity
                                  3 cardEmissary from the House of Wax
                                  Emissary from the House of Wax
                                  FIRE 3
                                  Emissary from the House of Wax
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 1800


                                  When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated.


                                  UR Rarity
                                  1 cardGandora-G the Dragon of Destruction
                                  UR Rarity
                                  1 cardGandora-G the Dragon of Destruction
                                  Gandora-G the Dragon of Destruction
                                  DARK 8
                                  Gandora-G the Dragon of Destruction
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect.


                                  SR Rarity
                                  3 cardGazelle the King of Mythical Claws
                                  SR Rarity
                                  3 cardGazelle the King of Mythical Claws
                                  Gazelle the King of Mythical Claws
                                  EARTH 4
                                  Gazelle the King of Mythical Claws
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1200


                                  If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


                                  UR Rarity
                                  3 cardMagicians' Souls
                                  UR Rarity
                                  3 cardMagicians' Souls
                                  Magicians' Souls
                                  DARK 1
                                  Magicians' Souls
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                  UR Rarity
                                  3 cardMirror Swordknight
                                  UR Rarity
                                  3 cardMirror Swordknight
                                  Mirror Swordknight
                                  LIGHT 4
                                  Mirror Swordknight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 300


                                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


                                  UR Rarity
                                  2 cardNibiru, the Primal Being
                                  UR Rarity
                                  2 cardNibiru, the Primal Being
                                  Nibiru, the Primal Being
                                  LIGHT 11
                                  Nibiru, the Primal Being
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 600


                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                  UR Rarity
                                  1 cardNightmare Apprentice
                                  UR Rarity
                                  1 cardNightmare Apprentice
                                  Nightmare Apprentice
                                  DARK 6
                                  Nightmare Apprentice
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1700


                                  You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


                                  UR Rarity
                                  1 cardNightmare Magician
                                  UR Rarity
                                  1 cardNightmare Magician
                                  Nightmare Magician
                                  DARK 7
                                  Nightmare Magician
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.


                                  UR Rarity
                                  2 cardDark Magician
                                  UR Rarity
                                  2 cardDark Magician
                                  Dark Magician
                                  DARK 7
                                  Dark Magician
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  ''The ultimate wizard in terms of attack and defense.''


                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  SR Rarity
                                  3 cardChimera Fusion
                                  SR Rarity
                                  3 cardChimera Fusion
                                  Chimera Fusion
                                  Spell Quick
                                  Chimera Fusion

                                    During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


                                    SR Rarity
                                    1 cardDark Magical Circle
                                    SR Rarity
                                    1 cardDark Magical Circle
                                    Dark Magical Circle
                                    Spell Continuous
                                    Dark Magical Circle

                                      When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                                      UR Rarity
                                      2 cardForbidden Droplet
                                      UR Rarity
                                      2 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        SR Rarity
                                        1 cardMagician's Salvation
                                        SR Rarity
                                        1 cardMagician's Salvation
                                        Magician's Salvation
                                        Spell Field
                                        Magician's Salvation

                                          When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                                           Rarity
                                          1 cardNightmare Hands
                                           Rarity
                                          1 cardNightmare Hands
                                          Nightmare Hands
                                          Spell Quick
                                          Nightmare Hands

                                            Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hands" effect per turn, and only once that turn.


                                            N Rarity
                                            1 cardSecrets of Dark Magic
                                            N Rarity
                                            1 cardSecrets of Dark Magic
                                            Secrets of Dark Magic
                                            Spell Quick
                                            Secrets of Dark Magic

                                              Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                              UR Rarity
                                              2 cardShining Sarcophagus
                                              UR Rarity
                                              2 cardShining Sarcophagus
                                              Shining Sarcophagus
                                              Spell Continuous
                                              Shining Sarcophagus

                                                Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


                                                R Rarity
                                                2 cardSinful Spoils of Subversion - Snake-Eye
                                                R Rarity
                                                2 cardSinful Spoils of Subversion - Snake-Eye
                                                Sinful Spoils of Subversion - Snake-Eye
                                                Spell Normal
                                                Sinful Spoils of Subversion - Snake-Eye

                                                  Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                                                  UR Rarity
                                                  1 cardSoul Servant
                                                  UR Rarity
                                                  1 cardSoul Servant
                                                  Soul Servant
                                                  Spell Quick
                                                  Soul Servant

                                                    Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                                    R Rarity
                                                    1 cardSuccessor Soul
                                                    R Rarity
                                                    1 cardSuccessor Soul
                                                    Successor Soul
                                                    Spell Quick
                                                    Successor Soul

                                                      Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.


                                                      UR Rarity
                                                      2 cardSuper Polymerization
                                                      UR Rarity
                                                      2 cardSuper Polymerization
                                                      Super Polymerization
                                                      Spell Quick
                                                      Super Polymerization

                                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                        Tag(s):

                                                        R Rarity
                                                        2 cardThe Gaze of Timaeus
                                                        R Rarity
                                                        2 cardThe Gaze of Timaeus
                                                        The Gaze of Timaeus
                                                        Spell Quick
                                                        The Gaze of Timaeus

                                                          Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                                          UR Rarity
                                                          1 cardWANTED: Seeker of Sinful Spoils
                                                          UR Rarity
                                                          1 cardWANTED: Seeker of Sinful Spoils
                                                          WANTED: Seeker of Sinful Spoils
                                                          Spell Quick
                                                          WANTED: Seeker of Sinful Spoils

                                                            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                            R Rarity
                                                            1 cardEternal Soul
                                                            R Rarity
                                                            1 cardEternal Soul
                                                            Eternal Soul
                                                            Trap Continuous
                                                            Eternal Soul

                                                              Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                                              UR Rarity
                                                              3 cardInfinite Impermanence
                                                              UR Rarity
                                                              3 cardInfinite Impermanence
                                                              Infinite Impermanence
                                                              Trap Normal
                                                              Infinite Impermanence

                                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                SR Rarity
                                                                1 cardSinful Spoils of Betrayal - Silvera
                                                                SR Rarity
                                                                1 cardSinful Spoils of Betrayal - Silvera
                                                                Sinful Spoils of Betrayal - Silvera
                                                                Trap Normal
                                                                Sinful Spoils of Betrayal - Silvera

                                                                  Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                                                                  SR Rarity
                                                                  2 cardBerfomet the Mythical King of Phantom Beasts
                                                                  SR Rarity
                                                                  2 cardBerfomet the Mythical King of Phantom Beasts
                                                                  Berfomet the Mythical King of Phantom Beasts
                                                                  WIND 6
                                                                  Berfomet the Mythical King of Phantom Beasts
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 600


                                                                  2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                                                                  SR Rarity
                                                                  1 cardChimera the Illusion Beast
                                                                  SR Rarity
                                                                  1 cardChimera the Illusion Beast
                                                                  Chimera the Illusion Beast
                                                                  DARK 8
                                                                  Chimera the Illusion Beast
                                                                  • ATK:

                                                                  • 3100

                                                                  • DEF:

                                                                  • 2800


                                                                  "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                                                                  UR Rarity
                                                                  1 cardChimera the King of Phantom Beasts
                                                                  UR Rarity
                                                                  1 cardChimera the King of Phantom Beasts
                                                                  Chimera the King of Phantom Beasts
                                                                  WIND 6
                                                                  Chimera the King of Phantom Beasts
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1800


                                                                  1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                                                                  UR Rarity
                                                                  2 cardDark Magician of Destruction
                                                                  UR Rarity
                                                                  2 cardDark Magician of Destruction
                                                                  Dark Magician of Destruction
                                                                  DARK 8
                                                                  Dark Magician of Destruction
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2600


                                                                  "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                                  SR Rarity
                                                                  1 cardDark Magician the Dragon Knight
                                                                  SR Rarity
                                                                  1 cardDark Magician the Dragon Knight
                                                                  Dark Magician the Dragon Knight
                                                                  DARK 8
                                                                  Dark Magician the Dragon Knight
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2500


                                                                  "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                                  UR Rarity
                                                                  1 cardGarura, Wings of Resonant Life
                                                                  UR Rarity
                                                                  1 cardGarura, Wings of Resonant Life
                                                                  Garura, Wings of Resonant Life
                                                                  DARK 6
                                                                  Garura, Wings of Resonant Life
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 2400


                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                  UR Rarity
                                                                  1 cardGuardian Chimera
                                                                  UR Rarity
                                                                  1 cardGuardian Chimera
                                                                  Guardian Chimera
                                                                  DARK 9
                                                                  Guardian Chimera
                                                                  • ATK:

                                                                  • 3300

                                                                  • DEF:

                                                                  • 3300


                                                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                  UR Rarity
                                                                  1 cardMaster of Chaos
                                                                  UR Rarity
                                                                  1 cardMaster of Chaos
                                                                  Master of Chaos
                                                                  DARK 8
                                                                  Master of Chaos
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2500


                                                                  "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                                  SR Rarity
                                                                  1 cardMudragon of the Swamp
                                                                  SR Rarity
                                                                  1 cardMudragon of the Swamp
                                                                  Mudragon of the Swamp
                                                                  WATER 4
                                                                  Mudragon of the Swamp
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 1600


                                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                  UR Rarity
                                                                  1 cardRed-Eyes Dark Dragoon
                                                                  UR Rarity
                                                                  1 cardRed-Eyes Dark Dragoon
                                                                  Red-Eyes Dark Dragoon
                                                                  DARK 8
                                                                  Red-Eyes Dark Dragoon
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2500


                                                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                                  UR Rarity
                                                                  1 cardThe Dark Magicians
                                                                  UR Rarity
                                                                  1 cardThe Dark Magicians
                                                                  The Dark Magicians
                                                                  DARK 8
                                                                  The Dark Magicians
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2300


                                                                  "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                                  UR Rarity
                                                                  1 cardChaos Angel
                                                                  UR Rarity
                                                                  1 cardChaos Angel
                                                                  Chaos Angel
                                                                  DARK 10
                                                                  Chaos Angel
                                                                  • ATK:

                                                                  • 3500

                                                                  • DEF:

                                                                  • 2800


                                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                  UR Rarity
                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                  UR Rarity
                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  DARK
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2900


                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                  master-duel
                                                                  Sinful Spoils
                                                                  5







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