Sinful Spoils Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

 Rarity
Elzette, Azamina of the White Forest
 Rarity
Elzette, Azamina of the White Forest
 Rarity
Elzette, Azamina of the White Forest
LIGHT 2
Elzette, Azamina of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

     Rarity
    Deception of the Sinful Spoils
     Rarity
    Deception of the Sinful Spoils
     Rarity
    Deception of the Sinful Spoils
    Spell Continuous
    Deception of the Sinful Spoils

      You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

       Rarity
      Sinful Spoils of the White Forest
       Rarity
      Sinful Spoils of the White Forest
       Rarity
      Sinful Spoils of the White Forest
      Spell Quick
      Sinful Spoils of the White Forest

        If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.

         Rarity
        The Hallowed Azamina
         Rarity
        The Hallowed Azamina
         Rarity
        The Hallowed Azamina
        Spell Normal
        The Hallowed Azamina

          Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

          UR Rarity
          WANTED: Seeker of Sinful Spoils
          UR Rarity
          WANTED: Seeker of Sinful Spoils
          UR Rarity
          WANTED: Seeker of Sinful Spoils
          Spell Quick
          WANTED: Seeker of Sinful Spoils

            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              SR Rarity
              Woes of the White Forest
              SR Rarity
              Woes of the White Forest
              SR Rarity
              Woes of the White Forest
              Trap Normal
              Woes of the White Forest

                Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.

                Extra Deck

                 Rarity
                Azamina Ilia Silvia
                 Rarity
                Azamina Ilia Silvia
                 Rarity
                Azamina Ilia Silvia
                DARK 6
                Azamina Ilia Silvia
                • ATK:

                • 1900

                • DEF:

                • 1500


                1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                 Rarity
                Azamina Mu Rcielago
                 Rarity
                Azamina Mu Rcielago
                 Rarity
                Azamina Mu Rcielago
                DARK 6
                Azamina Mu Rcielago
                • ATK:

                • 2000

                • DEF:

                • 2400


                1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                 Rarity
                Fiendsmith's Lacrima
                 Rarity
                Fiendsmith's Lacrima
                 Rarity
                Fiendsmith's Lacrima
                LIGHT 6
                Fiendsmith's Lacrima
                • ATK:

                • 2400

                • DEF:

                • 2400


                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                WIND
                Apollousa, Bow of the Goddess
                • ATK:

                • -1

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                 Rarity
                Fiendsmith's Requiem
                 Rarity
                Fiendsmith's Requiem
                 Rarity
                Fiendsmith's Requiem
                LIGHT
                Fiendsmith's Requiem
                • ATK:

                • 600

                • LINK-1

                Link Arrow:

                Bottom


                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                 Rarity
                Fiendsmith's Sequence
                 Rarity
                Fiendsmith's Sequence
                 Rarity
                Fiendsmith's Sequence
                LIGHT
                Fiendsmith's Sequence
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Baronne de Fleur
                UR Rarity
                Baronne de Fleur
                UR Rarity
                Baronne de Fleur
                WIND 10
                Baronne de Fleur
                • ATK:

                • 3000

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                UR Rarity
                Diabell, Queen of the White Forest
                UR Rarity
                Diabell, Queen of the White Forest
                UR Rarity
                Diabell, Queen of the White Forest
                LIGHT 8
                Diabell, Queen of the White Forest
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.

                SR Rarity
                Rciela, Sinister Soul of the White Forest
                SR Rarity
                Rciela, Sinister Soul of the White Forest
                SR Rarity
                Rciela, Sinister Soul of the White Forest
                LIGHT 6
                Rciela, Sinister Soul of the White Forest
                • ATK:

                • 2000

                • DEF:

                • 1600


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

                SR Rarity
                Silvera, Wolf Tamer of the White Forest
                SR Rarity
                Silvera, Wolf Tamer of the White Forest
                SR Rarity
                Silvera, Wolf Tamer of the White Forest
                LIGHT 6
                Silvera, Wolf Tamer of the White Forest
                • ATK:

                • 1900

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

                Need 56 UR

                UR Rarity
                Bystial Magnamhut1 card
                UR Rarity
                Diabellstar the Black Witch3 card
                 Rarity
                Fiendsmith Engraver2 card
                 Rarity
                Golem that Guards the Millennium Treasures2 card
                UR Rarity
                Mulcharmy Fuwalos2 card
                 Rarity
                Mulcharmy Meowls3 card
                UR Rarity
                Mulcharmy Purulia1 card
                 Rarity
                Sengenjin Wakes from a Millennium3 card
                UR Rarity
                Snake-Eyes Diabellstar1 card
                UR Rarity
                Snake-Eyes Flamberge Dragon1 card
                UR Rarity
                Snake-Eyes Poplar1 card
                 Rarity
                Azamina Ilia Silvia1 card
                 Rarity
                Azamina Mu Rcielago1 card
                 Rarity
                Fiendsmith's Lacrima1 card
                 Rarity
                Snake-Eyes Doomed Dragon1 card
                UR Rarity
                Apollousa, Bow of the Goddess1 card
                 Rarity
                Fiendsmith's Requiem1 card
                 Rarity
                Fiendsmith's Sequence1 card
                UR Rarity
                I:P Masquerena1 card
                UR Rarity
                Knightmare Gryphon1 card
                UR Rarity
                Linkuriboh1 card
                UR Rarity
                Moon of the Closed Heaven1 card
                UR Rarity
                Promethean Princess, Bestower of Flames1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Ash Blossom & Joyous Spring2 card
                UR Rarity
                Effect Veiler1 card
                UR Rarity
                Ghost Ogre & Snow Rabbit3 card
                UR Rarity
                Beatrice, Lady of the Eternal1 card
                UR Rarity
                Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
                UR Rarity
                Bonfire1 card
                UR Rarity
                Called by the Grave1 card
                UR Rarity
                Crossout Designator1 card
                 Rarity
                Deception of the Sinful Spoils3 card
                 Rarity
                Fiendsmith's Tract1 card
                UR Rarity
                Original Sinful Spoils - Snake-Eye1 card
                 Rarity
                The Hallowed Azamina1 card
                UR Rarity
                WANTED: Seeker of Sinful Spoils1 card
                 Rarity
                Wedju Temple1 card
                UR Rarity
                Infinite Impermanence3 card
                UR Rarity
                Solemn Judgment1 card

                Main: 55 Extra: 15

                SR Rarity
                3 cardArtifact Lancea
                SR Rarity
                3 cardArtifact Lancea
                Artifact Lancea
                LIGHT 5
                Artifact Lancea
                • ATK:

                • 1700

                • DEF:

                • 2300


                You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                SR Rarity
                1 cardBystial Druiswurm
                SR Rarity
                1 cardBystial Druiswurm
                Bystial Druiswurm
                DARK 6
                Bystial Druiswurm
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                UR Rarity
                1 cardBystial Magnamhut
                UR Rarity
                1 cardBystial Magnamhut
                Bystial Magnamhut
                DARK 6
                Bystial Magnamhut
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                UR Rarity
                3 cardDiabellstar the Black Witch
                UR Rarity
                3 cardDiabellstar the Black Witch
                Diabellstar the Black Witch
                DARK 7
                Diabellstar the Black Witch
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                SR Rarity
                2 cardDroll & Lock Bird
                SR Rarity
                2 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                N Rarity
                1 cardFabled Lurrie
                N Rarity
                1 cardFabled Lurrie
                Fabled Lurrie
                LIGHT 1
                Fabled Lurrie
                • ATK:

                • 200

                • DEF:

                • 400


                When this card is discarded to the Graveyard, Special Summon it.


                 Rarity
                2 cardFiendsmith Engraver
                 Rarity
                2 cardFiendsmith Engraver
                Fiendsmith Engraver
                LIGHT 6
                Fiendsmith Engraver
                • ATK:

                • 1800

                • DEF:

                • 2400


                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                SR Rarity
                2 cardGameciel, the Sea Turtle Kaiju
                SR Rarity
                2 cardGameciel, the Sea Turtle Kaiju
                Gameciel, the Sea Turtle Kaiju
                WATER 8
                Gameciel, the Sea Turtle Kaiju
                • ATK:

                • 2200

                • DEF:

                • 3000


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                 Rarity
                2 cardGolem that Guards the Millennium Treasures
                 Rarity
                2 cardGolem that Guards the Millennium Treasures
                Golem that Guards the Millennium Treasures
                EARTH 6
                Golem that Guards the Millennium Treasures
                • ATK:

                • 2000

                • DEF:

                • 2200


                The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                UR Rarity
                2 cardMulcharmy Fuwalos
                UR Rarity
                2 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                 Rarity
                3 cardMulcharmy Meowls
                 Rarity
                3 cardMulcharmy Meowls
                Mulcharmy Meowls
                EARTH 4
                Mulcharmy Meowls
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                UR Rarity
                1 cardMulcharmy Purulia
                UR Rarity
                1 cardMulcharmy Purulia
                Mulcharmy Purulia
                WATER 4
                Mulcharmy Purulia
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                 Rarity
                3 cardSengenjin Wakes from a Millennium
                 Rarity
                3 cardSengenjin Wakes from a Millennium
                Sengenjin Wakes from a Millennium
                EARTH 8
                Sengenjin Wakes from a Millennium
                • ATK:

                • 2750

                • DEF:

                • 2500


                Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                SR Rarity
                1 cardSnake-Eye Ash
                SR Rarity
                1 cardSnake-Eye Ash
                Snake-Eye Ash
                FIRE 1
                Snake-Eye Ash
                • ATK:

                • 800

                • DEF:

                • 1000


                If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                N Rarity
                1 cardSnake-Eye Oak
                N Rarity
                1 cardSnake-Eye Oak
                Snake-Eye Oak
                FIRE 1
                Snake-Eye Oak
                • ATK:

                • 900

                • DEF:

                • 200


                If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


                UR Rarity
                1 cardSnake-Eyes Diabellstar
                UR Rarity
                1 cardSnake-Eyes Diabellstar
                Snake-Eyes Diabellstar
                FIRE 8
                Snake-Eyes Diabellstar
                • ATK:

                • 2800

                • DEF:

                • 2600


                When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn.


                UR Rarity
                1 cardSnake-Eyes Flamberge Dragon
                UR Rarity
                1 cardSnake-Eyes Flamberge Dragon
                Snake-Eyes Flamberge Dragon
                FIRE 8
                Snake-Eyes Flamberge Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


                UR Rarity
                1 cardSnake-Eyes Poplar
                UR Rarity
                1 cardSnake-Eyes Poplar
                Snake-Eyes Poplar
                FIRE 1
                Snake-Eyes Poplar
                • ATK:

                • 700

                • DEF:

                • 200


                If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


                UR Rarity
                2 cardAsh Blossom & Joyous Spring
                UR Rarity
                2 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                1 cardEffect Veiler
                UR Rarity
                1 cardEffect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                3 cardGhost Ogre & Snow Rabbit
                UR Rarity
                3 cardGhost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                UR Rarity
                1 cardBonfire
                UR Rarity
                1 cardBonfire
                Bonfire
                Spell Normal
                Bonfire

                  Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                  UR Rarity
                  1 cardCalled by the Grave
                  UR Rarity
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    1 cardCrossout Designator
                    UR Rarity
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                       Rarity
                      3 cardDeception of the Sinful Spoils
                       Rarity
                      3 cardDeception of the Sinful Spoils
                      Deception of the Sinful Spoils
                      Spell Continuous
                      Deception of the Sinful Spoils

                        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                        SR Rarity
                        1 cardDivine Temple of the Snake-Eye
                        SR Rarity
                        1 cardDivine Temple of the Snake-Eye
                        Divine Temple of the Snake-Eye
                        Spell Field
                        Divine Temple of the Snake-Eye

                          When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


                          SR Rarity
                          1 cardDramatic Snake-Eye Chase
                          SR Rarity
                          1 cardDramatic Snake-Eye Chase
                          Dramatic Snake-Eye Chase
                          Spell Quick
                          Dramatic Snake-Eye Chase

                            Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.


                             Rarity
                            1 cardFiendsmith's Tract
                             Rarity
                            1 cardFiendsmith's Tract
                            Fiendsmith's Tract
                            Spell Normal
                            Fiendsmith's Tract

                              Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                              SR Rarity
                              1 cardFoolish Burial Goods
                              SR Rarity
                              1 cardFoolish Burial Goods
                              Foolish Burial Goods
                              Spell Normal
                              Foolish Burial Goods

                                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                UR Rarity
                                1 cardOriginal Sinful Spoils - Snake-Eye
                                UR Rarity
                                1 cardOriginal Sinful Spoils - Snake-Eye
                                Original Sinful Spoils - Snake-Eye
                                Spell Normal
                                Original Sinful Spoils - Snake-Eye

                                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                   Rarity
                                  1 cardThe Hallowed Azamina
                                   Rarity
                                  1 cardThe Hallowed Azamina
                                  The Hallowed Azamina
                                  Spell Normal
                                  The Hallowed Azamina

                                    Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                    UR Rarity
                                    1 cardWANTED: Seeker of Sinful Spoils
                                    UR Rarity
                                    1 cardWANTED: Seeker of Sinful Spoils
                                    WANTED: Seeker of Sinful Spoils
                                    Spell Quick
                                    WANTED: Seeker of Sinful Spoils

                                      Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                       Rarity
                                      1 cardWedju Temple
                                       Rarity
                                      1 cardWedju Temple
                                      Wedju Temple
                                      Spell Field
                                      Wedju Temple

                                        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          UR Rarity
                                          1 cardSolemn Judgment
                                          UR Rarity
                                          1 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                             Rarity
                                            1 cardAzamina Ilia Silvia
                                             Rarity
                                            1 cardAzamina Ilia Silvia
                                            Azamina Ilia Silvia
                                            DARK 6
                                            Azamina Ilia Silvia
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1500


                                            1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                             Rarity
                                            1 cardAzamina Mu Rcielago
                                             Rarity
                                            1 cardAzamina Mu Rcielago
                                            Azamina Mu Rcielago
                                            DARK 6
                                            Azamina Mu Rcielago
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2400


                                            1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                             Rarity
                                            1 cardFiendsmith's Lacrima
                                             Rarity
                                            1 cardFiendsmith's Lacrima
                                            Fiendsmith's Lacrima
                                            LIGHT 6
                                            Fiendsmith's Lacrima
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2400


                                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                             Rarity
                                            1 cardSnake-Eyes Doomed Dragon
                                             Rarity
                                            1 cardSnake-Eyes Doomed Dragon
                                            Snake-Eyes Doomed Dragon
                                            FIRE 8
                                            Snake-Eyes Doomed Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                            UR Rarity
                                            1 cardApollousa, Bow of the Goddess
                                            UR Rarity
                                            1 cardApollousa, Bow of the Goddess
                                            Apollousa, Bow of the Goddess
                                            WIND
                                            Apollousa, Bow of the Goddess
                                            • ATK:

                                            • -1

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                             Rarity
                                            1 cardFiendsmith's Requiem
                                             Rarity
                                            1 cardFiendsmith's Requiem
                                            Fiendsmith's Requiem
                                            LIGHT
                                            Fiendsmith's Requiem
                                            • ATK:

                                            • 600

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                             Rarity
                                            1 cardFiendsmith's Sequence
                                             Rarity
                                            1 cardFiendsmith's Sequence
                                            Fiendsmith's Sequence
                                            LIGHT
                                            Fiendsmith's Sequence
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                            UR Rarity
                                            1 cardI:P Masquerena
                                            UR Rarity
                                            1 cardI:P Masquerena
                                            I:P Masquerena
                                            DARK
                                            I:P Masquerena
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                            UR Rarity
                                            1 cardKnightmare Gryphon
                                            UR Rarity
                                            1 cardKnightmare Gryphon
                                            Knightmare Gryphon
                                            LIGHT
                                            Knightmare Gryphon
                                            • ATK:

                                            • 2500

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Right

                                            Bottom


                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                            UR Rarity
                                            1 cardLinkuriboh
                                            UR Rarity
                                            1 cardLinkuriboh
                                            Linkuriboh
                                            DARK
                                            Linkuriboh
                                            • ATK:

                                            • 300

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                            UR Rarity
                                            1 cardMoon of the Closed Heaven
                                            UR Rarity
                                            1 cardMoon of the Closed Heaven
                                            Moon of the Closed Heaven
                                            LIGHT
                                            Moon of the Closed Heaven
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Top-Right


                                            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                            UR Rarity
                                            1 cardPromethean Princess, Bestower of Flames
                                            UR Rarity
                                            1 cardPromethean Princess, Bestower of Flames
                                            Promethean Princess, Bestower of Flames
                                            FIRE
                                            Promethean Princess, Bestower of Flames
                                            • ATK:

                                            • 2700

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom


                                            2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                            UR Rarity
                                            1 cardS:P Little Knight
                                            UR Rarity
                                            1 cardS:P Little Knight
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            UR Rarity
                                            1 cardBeatrice, Lady of the Eternal
                                            UR Rarity
                                            1 cardBeatrice, Lady of the Eternal
                                            Beatrice, Lady of the Eternal
                                            LIGHT
                                            Beatrice, Lady of the Eternal
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2800


                                            2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                            UR Rarity
                                            1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                            UR Rarity
                                            1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                                            LIGHT
                                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.



                                            SINFUL SPOILS Decks in MASTER DUEL








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